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RATCHET

& CLANK:

A CRACK

    IN TIME

2009

 

While at SCEA, one of my first projects there was as a Jr FX Artist on the cinematics for the PS3 game: Ratchet & Clank: A Crack in Time. I was tasked with creating the energy streams seen in the Great Clock environment as well as electrical arcing and many other generalist tasks.

Game Created by Insomiac Games

Vendor: Sony Computer Entertainment America

Cinematics Supervisor: Nick Kononelos

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