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RATCHET
& CLANK:
A CRACK
IN TIME
2009
While at SCEA, one of my first projects there was as a Jr FX Artist on the cinematics for the PS3 game: Ratchet & Clank: A Crack in Time. I was tasked with creating the energy streams seen in the Great Clock environment as well as electrical arcing and many other generalist tasks.
Game Created by Insomiac Games
Vendor: Sony Computer Entertainment America
Cinematics Supervisor: Nick Kononelos
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